![]() Sure, you can save them up and get a bunch of Faith if you choose the Respect Your Elders trait, but you should be sacrificing your cultists when they’re old. There are plenty of other ways to get Faith, so funerals are just extra and don’t give you a completely new mechanic to play around with.ģB: The problem with elders is: they die. While Belief in the Afterlife can be handy, your cultists shouldn’t be dropping dead all the time if you’re playing carefully and tending to their needs (and cleaning up poop and vomit, naturally).ĢA: Resurrections come in super handy at the end of the game because it’s another way to quickly recruit a new follower, which you need to do for reasons I won’t spoil. Sacrificing cultists when they’re a high level is easily the fastest way to grow in power and unlock stronger weapons and curses. Here are the best choices for the Afterlife Doctrine:ġA: Choosing Belief in Sacrifice allows you to sacrifice followers without annoying the rest of your cultists. Gain 2 Faith when followers grieve at Graves. The corpses of the dead become poop, which can be used as fertilizer.ĤB: Grieve the Fallen – Unlocks the Graves building. But they lose 20 Faith if an elder dies of natural causes.ĤA: Return to the Earth – Unlocks the Natural Burial building. With this trait, followers only lose 5 Faith when a cultist dies, rather than 20.ĢA: Ritual of Resurrection – Allows you to perform a ritual where you bring a dead follower back to life.ĢB: Funerals – Unlocks a ritual where you can perform funerals for the recently departed, grants followers 20 Faith.ģA: Respect Your Elders – All followers gain the Respect Your Elders trait, gaining 5 Faith for every elder in the cult.ģB: The Good Die Young – All followers gain the Good Die Young trait, gaining 10 Faith whenever an elder is sacrificed, murdered, or consumed. With this choice, your cultists gain 20 Faith whenever you sacrifice a cultist.ġB: Belief in the Afterlife – Unlocks the Belief in the Afterlife trait. Here are your choices.ġA: Belief in Sacrifice – Unlocks the Belief in Sacrifice trait. Next, use the Ritual of Resurrection to revive that elder, ensuring that they’re back to their youthful self while still retaining the traits they once had.As the name suggests, the Afterlife Doctrine is all about what happens once your little animal friends pass onto the great beyond. Get Belief in Sacrifice for the faith boost, then go ahead and sacrifice an elder with good traits. – Lets you construct the Grave building, which gives +2 faith to followers who are grieving – Lets you construct the National Burial Building where corpses eventually become fertilizer – +10 faith if you sacrifice an elder -20 faith if an elder dies of natural causes – Followers gain +20 faith when you conduct a funeral for someone who has fallen – Lose -5 faith only instead of -20 when a follower dies – +20 faith for all followers when someone is sacrificed However, the Murder action seems okay if you want to get rid of a dissenter quickly. Similar to the Possessions picks, these weren’t really things that I focused on. ![]() – Assign someone as an enforcer who collects gold from others – Promote someone to become an enforcer improves loyalty without you needing to check it often – +10 faith each day as long as no one is imprisoned – Reduces faith loss among followers when you put non-dissenters in jail – Increases loyalty of followers by ascending one of their own – Allows you to murder a follower better to use this on dissenters as long as everyone else is asleep For the second tier, Cannibal synergizes well when you sacrifice or murder followers, though Grass Eater is more beneficial if you don’t want to use up a lot of ingredients when cooking. – +10% increased work speed and devotion 50% chance to get sick after the Brainwashing ritualįeasting Ritual is a good option for the first tier. ![]() – +20 faith when you do the Brainwashing Ritual – Catch double the fish and make special fish appear more often for two days ![]() – Instantly allows you to harvest all planted crops – No faith penalty when eating a meal made of grass – +5 faith when eating a meal made of Follower Meat – Negates hunger and no eating for three days You should have great options for devotion generation and quick building construction. You’ll want to get Faithful, Inspire, Glory of Construction, and Holy Day. – +80 faith followers will not work for three days – Work through three days and nights without exhaustion – +20% devotion generation for three days – Immediately finishes all active construction – Replaces Bless action slight loyalty gain and faster work speed for two days – Replaces Bless action higher loyalty gain ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |